![]() ![]() XOR = 2 or 4 sensors/switches (good for global or roaming control) so you could place a switch on the bridge and another on a lower deck -> the bridge switch turns on allowing the second switch to then work and operation the device/item.įollow: If using sensors, follow means things happen as you move. This would allow you to control one item/device from different locations. OR = allow use of various switches/sensors to do same thing. So far, this is my basic understanding from the videos and helpful replies:ĪND = 2 or 4 sensors/switches (good for master control) // turn one on and move to second, turn it on cause event to happen (door opens/closes, lights go on/off, wings fall off.) (EDIT: I hate Reddit's old editor, but love the old layout) XNORĪctivates if they both are the same, On or OFF. XORĪctivates if they are different, deactivates anytime both are in the same position, On or OFF. NORĪctivates If any are off, deactivates if both are on. ORĪctivates if any are On, only deactivates if all are OFF. Deactivates anytime they are in any other configuration. Here is a quick primer: ANDĪctivates only if BOTH are ON. If you are wanting to learn more about signal logic try goggling 'Logic Gates'. Submissions must be directly related to Empyrion Space and planet exploration (real free roaming) It takes place in a vast procedurally generated galaxy that includes hundreds of different solar systems. The game will feature space & planetary exploration, building & construction, mining & resource gathering, survival, crafting, terrain deformation, as well as space & land combats. Which config file would I need to edit to allow more panels?Ĭould you provide a step by step of how to create a powersave signal to shut off devices to save? I obviously want fridge on all the time for spoiling reasons but nothing else really needs to be running when idle and not producing anything.Empyrion - Galactic Survival Empyrion is an upcoming 3D open world, space survival adventure in which you can fly across space and land on planets. It seems the days go by really fast and thus doesn't give the capacitors time to charge up and have a good reserve of power to last through night. Our base is positioned right now more on the south than north and because of this I am considering moving our base closer to the equator or more up north so that we get more sunlight time. ![]() Being a newer player trying to figure all of this stuff out is def a task so it helps to have others input that have played the game longer than I. So it's best to build a base on the equator. Originally posted by NimrodX:Basically, if in the northern hemisphere then you want them pointed south, if in the south you want them pointed north, and if near the equator (where they're most effective) then you want them flat (directly up). It just reduces the amount of fuel you use. The Repair Station is particularly bad and it works even when shut off so shut that off all the time.Īnything but a small base can't really run purely off solar. Things use up power when totally idle if they're on. ![]() Some types are very foggy all the time and solar is nearly useless.Īlso use the max number of panels (15 max if you don't edit the configuration, which you can do).Īnother thing is create an "ecomode" or "powersave" signal to shut off constructors and food processors when you don't need them. Some planets have better solar than others. Then pick whichever orientation has the most green dots and switch all of them to that orientation. So it's best to build a base on the equator.īest thing to do might be point one in each direction and note the number of green dots on each (ignore the yellow ones because those are the current output not the overall output over time). Basically, if in the northern hemisphere then you want them pointed south, if in the south you want them pointed north, and if near the equator (where they're most effective) then you want them flat (directly up). ![]()
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